1.
Draft Steam Page
2.
Glossary
3.
Risk Assessment
4.
High Level Analysis
4.1.
Game Thesis
4.2.
Genre Analysis
4.3.
Genre Mechanics
4.4.
Mapping genre mechanics to Emergence
4.5.
Creative Automation
4.6.
Creative Automation: Case Studies
5.
Player Actions
5.1.
Selection Tools
5.2.
Zoning
5.3.
Terraforming
5.4.
Informational Tools
6.
Research
6.1.
Domestication
6.2.
Genetics
6.3.
Technology
7.
Production Chains
7.1.
Recipes
7.2.
Raw Resources
7.3.
Intermediates
7.4.
End Products
7.5.
Example Production Chain: Leafcutter Ant Cultivation
8.
Organisms
8.1.
Life Cycles
8.2.
Sessile Organisms
8.3.
Units
9.
Water
10.
Logistics
10.1.
Signals
10.1.1.
Configuring Signal Properties
Light
Rust
Coal
Navy
Ayu
Game Design for Emergence
Terraforming