1. 1. Draft Steam Page
  2. 2. Glossary
  3. 3. Risk Assessment
  4. 4. High Level Analysis
    1. 4.1. Game Thesis
    2. 4.2. Genre Analysis
    3. 4.3. Genre Mechanics
    4. 4.4. Mapping genre mechanics to Emergence
    5. 4.5. Creative Automation
    6. 4.6. Creative Automation: Case Studies
  5. 5. Player Actions
    1. 5.1. Selection Tools
    2. 5.2. Zoning
    3. 5.3. Terraforming
    4. 5.4. Informational Tools
  6. 6. Research
    1. 6.1. Domestication
    2. 6.2. Genetics
    3. 6.3. Technology
  7. 7. Production Chains
    1. 7.1. Recipes
    2. 7.2. Raw Resources
    3. 7.3. Intermediates
    4. 7.4. End Products
    5. 7.5. Example Production Chain: Leafcutter Ant Cultivation
  8. 8. Organisms
    1. 8.1. Life Cycles
    2. 8.2. Sessile Organisms
    3. 8.3. Units
  9. 9. Water
  10. 10. Logistics
    1. 10.1. Signals
      1. 10.1.1. Configuring Signal Properties

Game Design for Emergence

Selection Tools